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HC Runes of Aldur  ·  Permanent death  ·  Path of Exile 2

Path of Exile 2 economy data is sourced from the in game Currency Exchange and provided by Grinding Gear Games in hourly batches. Hardcore volumes are significantly lower than softcore. Some currencies may show low confidence or no data due to limited order activity.
Name Value Last 7 days Volume per hour Most popular
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HC Runes of Aldur Currency Prices - Path of Exile 2 Hardcore Economy

This page tracks currency exchange rates in the HC Runes of Aldur league, the Hardcore variant of the current Path of Exile 2 challenge season. In HC Runes of Aldur, character death is permanent and defeated characters migrate to the Hardcore Standard league, meaning every player in this economy is actively managing risk alongside their trading decisions. Data is sourced from the in game Currency Exchange and is provided by Grinding Gear Games in hourly batches.

The HC Runes of Aldur economy operates completely separately from the softcore Runes of Aldur league. Prices, trading volumes and market dynamics differ significantly between the two, which is why Poe Ninja tracks each as its own dataset rather than merging them into a single view.

League HC Runes of Aldur Active Hardcore challenge league
Death rule Permanent Dead characters move to HC Standard
Data source Currency Exchange Official GGG order book, hourly batches
Volume vs SC Much lower Smaller player base reduces order depth

How the HC Runes of Aldur economy differs from softcore

The most defining characteristic of any Hardcore economy is the dramatically smaller player base, which creates meaningful differences in how prices form and how quickly orders are filled. Where softcore Runes of Aldur may see hundreds of thousands of Currency Exchange orders per hour for a mainstream currency like Divine Orb, the same currency in HC Runes of Aldur may see only a few hundred orders in the same period.

Lower order volume has several practical consequences. Price discovery is slower, meaning it takes more time for the market to converge toward a stable rate after a balance change or newly discovered interaction. Bid and ask spreads tend to be wider since fewer competing orders narrow the gap. Some currencies may show "not enough data" for their seven day trend because the order volume over the week was too thin to calculate a reliable percentage change.

Despite lower volume, some currency prices in HC Runes of Aldur are higher than their softcore equivalents. Items that enable defensive or survivability focused builds tend to attract a premium in Hardcore because dying is irreversible and players are willing to overpay for the right gear. Currencies associated with defensive crafting similarly see elevated demand relative to their softcore counterpart.

HC Runes of Aldur versus SC Runes of Aldur currency comparison

Mirror of Kalandra SC: 6,000 Divine Orb HC: 2,700 Divine Orb
Hinekora's Lock SC: 1,200 Divine Orb HC: 500 Divine Orb
Fracturing Orb SC: 7.0 Divine Orb HC: 12 Divine Orb
Perfect Chaos Orb SC: 5.5 Divine Orb HC: 4.5 Divine Orb
Divine Orb SC: 8.8 Chaos Orb HC: varies, lower overall supply

What permanent death means for the economy

In Hardcore, when a character dies it migrates permanently to the Hardcore Standard permanent league and is removed from the HC Runes of Aldur ladder. Any items on that character also move with it to HC Standard, effectively removing them from the HC Runes of Aldur economy permanently. This creates a constant drain of items out of the league that does not occur in softcore, where characters can die repeatedly without any impact on the item supply.

The practical effect is that supply for many items in HC Runes of Aldur is constrained not just by drop rates but also by the continuous loss of characters and their inventories to death. Items that are commonly lost in difficult content areas tend to see elevated prices in Hardcore relative to softcore, because the effective supply available for trading is lower than the raw drop rate would suggest.

This dynamic also affects crafting currency in a secondary way. Players in Hardcore who are focused on survival are less likely to spend expensive crafting currencies on high risk attempts, preferring to hold wealth as liquid currency or invest in defensive gear. This changes the velocity of money through the economy and can cause certain crafting orbs to accumulate at higher prices than in softcore where players spend more aggressively.

Low confidence and not enough data warnings

Many currencies in HC Runes of Aldur will display either a low confidence rating or no trend data at all, indicated by the "not enough data" label in the last seven days column. This is not an error, but rather an accurate reflection of the limited number of Currency Exchange orders that exist for these items in the Hardcore market.

For currencies showing "not enough data", treat the displayed value as a rough indication rather than a confirmed market price. Checking the most popular column can give a better picture of the most common rate other players have been willing to accept, which is often a more reliable guide than a thinly backed average calculation.

Using this data for Hardcore trading decisions

Because HC Runes of Aldur has lower order volume, Currency Exchange orders here are more sensitive to individual large transactions than in softcore. A single player liquidating a significant currency holding can move a rate noticeably if the order book on the opposite side is thin. This means the hourly delay in the data matters more in Hardcore than in softcore: a price that was accurate an hour ago may be meaningfully different now if a large order moved the market in the interim.

For Hardcore players, the most reliable approach is to use the volume per hour column as a filter for data trustworthiness before making large trading decisions. High volume currencies like Divine Orb and Chaos Orb are liquid enough that the displayed rate will be reasonably accurate despite the hourly delay. Low volume currencies should be verified directly in the Currency Exchange before committing to a rate.

Why are some prices higher in HC Runes of Aldur than in softcore

Hardcore economies reward survival above all else, so items and currencies that improve defensive capabilities or reduce death risk attract premium prices that do not appear in softcore. Simultaneously, the permanent drain of items out of the league when characters die restricts supply in ways that can push prices above softcore levels for items that frequently appear on characters who die in dangerous content.

Why does the Mirror of Kalandra cost less in HC than in softcore

The Mirror of Kalandra is priced lower in HC Runes of Aldur primarily because the player base and overall wealth concentration are both lower in Hardcore. Fewer players reach the level of wealth required to acquire a mirror in a single league, reducing effective demand. The supply is also affected by mirrors being lost when characters who hold them die, but this effect is less pronounced than the demand reduction from the smaller population.

What happens to HC Runes of Aldur prices when the league ends

When HC Runes of Aldur concludes, all surviving characters migrate to the HC Standard permanent league. The HC Runes of Aldur economy becomes a historical archive on this site, with all prices frozen at their final league state. This data is useful for comparing how the HC economy evolved versus its softcore counterpart over the course of the same season.

Why do some currencies show not enough data in HC

Not enough data means there were too few Currency Exchange orders for that item during the period to calculate a statistically reliable trend. This is common in Hardcore for any currency that is not frequently traded, because the smaller player base generates fewer orders per hour. The displayed value for these items is calculated from whatever orders do exist but should be treated with more caution than a high volume currency.

Can I use this data if I play in softcore Runes of Aldur

The HC Runes of Aldur prices apply only to that specific Hardcore league and are not transferable or comparable to softcore prices without context. If you play in softcore Runes of Aldur, the Runes of Aldur currency page gives you the correct dataset for your league. The two economies are completely separate and prices in one do not indicate what you can achieve in the other.