Economy Guides / Price History
A field guide to reading the line behind a price: the shapes it makes, what causes each one, and why the graph is always telling you about a moment that has already passed.
Every instinct pulls the other way. A rising line looks like an opportunity and a falling one looks like a warning, and both feelings are almost entirely misplaced. A price history describes a distance already travelled. It carries no information whatsoever about the next step.
Worse, by the time a move is visible to you it has already finished happening to someone else. There is a chain of delays between an event and the line on your screen, and every link in it is real.
A patch lands, a crafting method is found, a build starts circulating.
Hour zeroThe people who noticed first buy or sell before anyone has repriced. This is where the money is made.
Minutes to hoursEveryone else catches up and adjusts their asking prices. Only now does the data begin to move.
HoursThe move renders on a graph, by which point it is a description of something finished.
You are hereNone of which makes history useless. It makes it useful for a different job than most people try to use it for, which is covered at the end of this page.
Most items follow a recognisable trajectory across a league, and knowing that shape is worth more than watching any individual graph. The same percentage move means completely different things depending on which stretch of the arc you are standing in.
The practical consequence: a thirty percent fall in week one and a thirty percent fall in week five are not the same event. The first is the calendar. The second is information.
Three broad categories behave differently enough that comparing their graphs directly will mislead you. Recognising which one you are looking at comes before reading anything into the shape.
Moves gently and rarely spikes. Enough listings exist that no individual seller matters, so changes here reflect genuine economy-wide shifts.
Enormous at launch, collapses as supply arrives, then flattens low and often lifts again late as farming stops. Thin listings throughout.
Flat until a build makes it relevant, then a sharp step up, then a slow decay as the meta moves on. The steps have causes you can usually name.
Which category an item falls into is usually obvious from its listing count and drop restriction. Deep listings and no drop restriction means the first. Thin listings and a specific source means the second.
Six shapes cover almost everything you will see. Each has a characteristic cause, and naming the shape is usually enough to work out what happened.
A very high start followed by a steep, sustained fall over the first fortnight. Every item in the game does this to some degree.
Flat, then a sudden jump or drop, then flat again at the new level. The line does not drift back.
A steady decline over weeks with no dramatic moments. Easy to miss because no single day looks bad.
A sharp rise that falls back to roughly where it started within a few days.
No movement whatsoever across the whole window. Looks like admirable stability.
A long decline that turns upward in the final weeks of a league.
Before treating any move as meaningful, these three settle it almost every time. If a move fails any of them, it is a fluctuation.
Not prediction. Four things it does well, all of which are about the present rather than the future.
Use it for these
What it cannot do is tell you where a price goes next, and every attempt to use it that way is a bet dressed as analysis. The common mistakes guide covers where that habit does the most damage, and the price change calculator will at least tell you honestly how far something has already moved and how far it would have to travel to come back.
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