Path of Exile has a private language, and PoE Ninja assumes you already speak it. This is the translation. Every term is defined plainly, and the ones that hide a trap come with a short warning, because knowing what a word means is not the same as knowing when it will mislead you.
The most common trade currency and the effective baseline for pricing cheaper items. When something is said to be worth thirty chaos, it means thirty Chaos Orbs.
A high-value currency used to reroll the numeric values on an item, and the anchor for pricing expensive things. The rate between Divine and Chaos is the number the whole market watches.
Once the premium currency of Path of Exile, now a mid-value orb. Its role and worth have shifted a great deal over the game's history, so old guides that treat it as the top currency are out of date.
The rarest trade currency, which creates a copy of an item. It sits at the very top of the value scale, worth many Divine Orbs, and prices for the best items are often quoted in Mirrors.
How much one currency trades for in another, most often expressed as Divine to Chaos. It is the figure most of PoE Ninja's economy hangs off.
A single item or currency offer posted for trade by one seller. PoE Ninja builds its prices by aggregating many individual listings into one figure.
How many comparable listings sit behind a price.
The rate for buying or selling in quantity, which usually differs from the single-unit price.
The gap between the price you can buy an item at and the price you can sell it at.
Buying items or currency below the going rate and reselling them higher to profit on the difference. A legitimate trading strategy that lives or dies on reading the market correctly.
A handful of sellers posting artificially low prices to distort a market, often with no real intention to sell at that number.
The part of PoE Ninja that aggregates currency and item prices from live listings. This is where you go to price something or judge a market.
The part of PoE Ninja that shows what characters near the top of the ladder are playing, down to their skills, items and stats.
The ranked list of characters in a league, ordered by level or experience. PoE Ninja's build data is drawn from the characters on it.
The limit on how many characters the ladder returns.
The builds the largest number of characters are running.
The set of builds and strategies currently dominant in a league. It shifts with each patch and league, sometimes dramatically.
A single point-in-time reading of live data.
A temporary challenge league that resets every few months with fresh content and a fresh economy. This is where most players are and where most trading happens.
The permanent Softcore Trade league that characters and items move to once a temporary league ends. Its economy is deep but far less tied to current content.
The default mode, where dying costs some experience but not the character. Most trading and most guides assume Softcore unless they say otherwise.
A mode where a character's death is permanent, sending it to Standard.
A mode with no trading at all, where you use only what you find yourself. Often shortened to SSF.
The first days of a new league, when the economy is thin and prices swing fast. Early-league figures are the least stable ones you will read.
The hardest endgame bosses, which carry extra resistances and penalties that make them far tougher than a standard enemy. The realistic target to test a build against.
The community calculator that models a build's damage and defence in detail. Almost every build guide is built on it.
The damage-per-second figure Path of Building reports.
An estimate of how much damage a character can absorb before dying, combining life, energy shield and mitigation.
Power, Frenzy and Endurance charges, temporary stacks that boost damage or defence while active. Generated by various means and lost over time.
A status effect such as shock, ignite, freeze or bleed. Shock, for example, raises the damage an enemy takes, which is why builds like to keep bosses shocked.
A debuff placed on an enemy that weakens it, for instance by lowering its resistances or raising the damage it takes.
A buff that reduces the damage taken from hits, a large slice of physical mitigation for any build that can keep it running.
A buff granting increased movement, attack and cast speed. Sometimes permanent from an ascendancy, sometimes fleeting from a flask or a kill.
A specialised subclass chosen for a character that grants powerful, defining bonuses. It shapes how a build plays more than almost any other single choice.
Sockets are the slots that hold skill and support gems. Links are groups of connected sockets that let a skill and its supports work together, and how many are linked is a major driver of a build's power and its price.
An irreversible change to an item made with a Vaal Orb, which can improve it, ruin it, or add unpredictable outcomes. A corrupted item cannot be modified further in most ways.
The affixes on an item that determine its stats, also called rolls. Which modifiers an item has, and how high they rolled, is usually what separates a cheap version from an expensive one.
This glossary is an independent educational reference and is not affiliated with or endorsed by Grinding Gear Games. Path of Exile and Path of Exile 2 are trademarks of Grinding Gear Games. Game mechanics change over time, so terms are reviewed as the game and the tools around it evolve.
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